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Dragonlance Classics: 15th Anniversary Edition (AD&D Fantasy Roleplaying)

Dragonlance Classics: 15th Anniversary Edition (AD&D Fantasy Roleplaying)



User Ratings and Reviews

5 Stars Nostalgia
I read the Dragonlance Chronichles nearly ten years ago now, but I’ve just recently started playing D&D. I can tell you that this book is great no matter what angle you approach it from. As a reader it goes into details that were never covered in the novels, like what happened at the Icewall. As a player and more recently a DM this book provides what are in my opinion some of the finest written D&D adventures.

And don’t let the SAGA rule system turn you off, the book includes regular AD&D stats for everything as well.

I can’t recommend this enough.

1 Stars Really, Really BAD
This Campaign really is bad. It is just an attempt to feed off the popularity of dragonlance books. I would recomend some other books that are more organized. Evberything is not easy to understand and is far too boring. There is no reason someone should get this book, it is far to boring to come of use. The only good point is the map of Krynn.

1 Stars NOT an AD&D Module
Bought this hoping it would let me run the Dragonlance set of modules - NO WAY …. theres a great deal of information in here but its not an AD&D module - there are no maps (OK there are a few maps but there sketches with zero details) and the monster STATs are woefull. If you want some background info this is great - as an AD&D module it STINKS.

4 Stars Great for old-timers and newbies alike!
The Dragonlance Saga is the longest-standing TSR series ever, the archetype of “classic” AD&D. With the advent of the SAGA rules system, however, and the absence of Weis and Hickman in the creative process until recently, Dragonlance has taken a turn for the worse. However, this book is a great way to get back to the basics of what made Dragonlance and AD&D great back in the late 80s. Old-timers can play the epic again in a stream-lined, comprehensive book, made new by the inclusion of SAGA-style rules. Classic AD&D rules are also provided, though I recommend giving SAGA a shot, even if you’re not into the Fifth Age products. Those new to the Dragonlance series can take part in what made it so great. The Chronicles and Legends novels have seen their third or fourth reprint for good reason.

I do have a few gripes about the material. I suggest that the referee running the adventure be familiar with the novels and make suitable changes as he sees fit. In some ways, this adventure follows the original adventure modules more than it does the novels, meaning that the same inconsistencies exist, even though Dragonlance Classics does include several sections explaining how the plot was advanced in the novels. I advise making some changes to the statistics of the characters to better reflect the novels. If you have any of the expansion material for Fifth Age, you can still use some of it to enhance your use of this product–there are simply a few adjustments to be made, which are not difficult at all.

In short, any Dragonlance or AD&D fan looking for a quality product should seriously consider this one. They are few and far between.

5 Stars Keep things in perspective….
Firstly, I am glad that the previous reviewer enjoyed the art enclosed. However, art is subjective and I have to admit that I was disappointed in the portayals of the characters in pictures. Elmore is still my favorite DL artist. One of the reason I picked Krynn as the world I will build an epic campaign upon is the art associated with it. If you are wanting to run the original adventures, track down the modules through friends, auctions, and used book stores. But still get this book in order to expand your knowledge of the chronicles and such. In my case I will be running a campaign that is not going to follow the chronicles. However the heroes of the lamce will be there doing what they always do. If the player characters encounter them, any number of things could happen. I am gathering as many resourcesas possible in order to be prepared for whatever may come. That is what makes this book essential. My player characters may wind up having to take over for Tanis, Raistlin, and Tas if they cause trouble. Need better maps? Track down the atlas, trail map, original modules or just use your own creativity.

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