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Dragonlance Fifth Age: SAGA System [BOX SET]

Dragonlance Fifth Age: SAGA System [BOX SET]



User Ratings and Reviews

1 Stars By the Gods, what have they done to Krynn!
Well, this is it; TSR’s monumental 1995 embarrasment. Yep folks, you are looking at the very product that caused TSR to implode, leaving AD&D players in the hands of some n00bs from Wizards of the Coast, who went on to release a quick barrage of AD&D 2nd edition stuff in 1998 and 1999, before discontinuing AD&D 2nd ed completely, and releasing D&D 3rd ed.

This is where it all started….well strictly speaking, that’s the novel “Dragons Of Summer Flame”, but in terms of game products, this is it. Krynn is ruined. The Gods are gone, so are all your favorite characters.
That’s right, no Tanis, or Fizban, or even Tas! They’re all dead ‘n gone. Goldmoon is still there, as is Laurana, but no one ever really liked them anyway. Caramon and Tika are still alive, but they’re in their 70’s now.
Magic’s gone too, replaced by a new form of sorcery, pretty much invented by Palin.

While the saga system isn’t all bad, it doesn’t match up to the AD&D 2nd ed. rules. What *really* killed Dragonlance though, was the fact that Weis & Hickman felt the need to change Krynn into a cheap, post-apocalyptic 3rd rate fantasy setting. And believe me, it only gets worse from here… (I do NOT recommend reading War Of Souls).
I applaud it when writers try to add something new to a series, but Weis & Hickman just went on a killing spree with this one. They’re just taking risks for the sake of taking risks, cause that’s what the critics want, innit?

Like I said, this marked the end of Krynn as one of fantasy roleplaying’s most popular settings.
Curiously, after the release of the 5th age product line, TSR’s other product lines went downhill as well. Only Ravenloft and Forgotten Realms managed to maintain their high standards for a while (until the release of D&D 3rd ed), while Greyhawk made a succesful comeback in 1998.

Krynn’s magic is gone, the three moons took it with them, and it’s not coming back, no matter how hard Palin tries…

5 Stars WOW!
Wow. They took AD&D, cut it up into little pieces, put it through the grinder along with Dragonalnce and managed to make it look good. Good is not the word - great. Superb. Marvelous. Stupendous, but enough adjectives. I realize that nearly every avid AD&Der will wretch at the mention of this game and attempt to destroy it on sight, but for those who want simplicity rather than complexity in their gaming Fifth Age is pure and unencumbered heaven. The new approach is ingenious, and despite the appearnce of “just another absurd offspring of something successful”, the game has plenty of creativity, ingenuity, an fun in it. If you like new things in your life, try Fifth Age out.

3 Stars Bad System Great Setting
The Fifth Age Dragonlance game system uses a card based randomizer rather than the die based system most gamers are used to. In an effort to focus more on role-playing than adventure, the game becomes incredably easy and takes most of the risk out of running your favorite character. I do not like this system at all! However, the world in which the stories of this world take place is a fantastic setting in which to place a traditional AD&D game. With the absence of thier gods (including those of magic), some variants of the magic rules should be used. Imaginative DM’s and players should have no trouble coming up with these variants on thier own to create a much more balanced and enjoyable game.

5 Stars Direto, simples, rápido; perfeito!
Após conhecer o sistema SAGA de Dragonlance Fifth Age me vi completamente entusiasmado. O jogo se torna simples, não fazendo os jogadores esquecerem o enredo enquanto lutam, ou coisas do tipo. O Sistema de cartas desenvolvido torna o jogo mais justo, assim o jogador não depende só da sorte; enfim o jogo é perfeito para dramatização e horas de divertimento. Se você gosta de AD&D, experimente este revolucionário jogo!

4 Stars Fifth Age is aswesome.
I have played this game over and over again. The only problems I see with it are the changes in the campaign world itself. The game system is better for role-playing than D&D is, but the card system is a little hard to figure out at first. Overall a good game.

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