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Adventurer’s Vault 2: A 4th Edition D&D Supplement

Adventurer’s Vault 2: A 4th Edition D&D Supplement




Hundreds of new weapons, tools, and magic items for your D&D(R) character.

Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what you need.

User Ratings and Reviews

1 Stars not worth buying
i bought this because i thought it might have new weapons and mounts. but unfortunetly it was nothing but more magic items and weapons.

4 Stars not bad
it is nithing but magic items, lots and lots of magic items. Great to have more items to give out while DMing. i would reccomond this product

4 Stars Treasure Fun!
Who doesn’t love treasure and loot?! This is a good companion book to the other adventurer’s vault. There are some items that finally start presenting interesting roleplaying outside of combat, something that I think has been lacking in D&D 4th edition. I’m thinking mainly of the Map of Unseen Lands.

Anyway, this book is not at all critical to your campaign but certainly nice to have, with inspiring art and even a little “fluff” text (of course fluff is very limited, as it is with almost all 4th edition books). Fluff is found in sidebar text boxes.

4 Stars A little disappointing.
The Adventurer’s Vault 2 has the same set back as all the 2.0 materials. It is about 60 pages shorter in content than the first Adventurers Vault. This would be an okay things if WoTC didn’t charge the same price for both editions.

The content that it covers is the same of the other minus mundane weapons. We only have magic items, in this Edition. I would have liked to see some stats on some more exotic weaponry.

The new magic items added to this edition are; tattoos, wondrous lair items, immurements, and item sets.

Tattoos, these are actually covered fairly well. The made a whole lot of them and gave a lot of options.

Wondrous Lair Items, this was also covered fairly well and gives options to all level ranges. Makes a slowly modified and grown guild hall with magical awesomeness in your reach.

Immurements, due to the power of there items I feel that they were fairly well covered. I think it would have been nice if WoTC could have found a way to make at least a few paragon level ones.

Item sets, this is by itself is not a disappointment. There are many different sets covering all levels, from heroic-epic. And each level has three or four different sets. Where my problem began is with the introduction of group sets. I was quite excited by the idea, but I was severely let down due to the fact that there was only 5 sets total introduced here. I would have been fine if WoTC had just left out the Group Sets and given us more regular item sets. But with the introduction of the group set and then not fully covering it I think they made a grave decision that left me wanting instead of being satisfied.

All in all it is a nice addition, but it could use more in general. Add about 4-6 more pages and we’ll be gold.

5 Stars Item Sets are GREAT for plot and PC’s
Very good collection of new items, and a few new item types that effectively add a new item slot (tattoos and ammunition) but what AV2 really brings to the table is Item Sets. These are sets of 4 to 7 items that work together, have a common origin, and can grant a collective synergetic boon for the character. These boons are dependent on how many items a character has from the set with the first boon taking place when the character has collected two items from the set. These boons can be as simple as extra resistances or complected bonuses to class features. The sets are designed to be most useful for a specific race, class, or even a particular build of a class (such as cosmic sorcerer). Still, the items CAN be used by characters from other classes who will usually still find them beneficial. An item set comes with a history of who used to use it (legendary hero, army issued equipment, or a deva’s old items from a prior lifetime) which provides lots of material for plot hooks and world enrichment. As a DM I find this aspect most enjoyable.

Another nice trend is the occasional back stories throughout the book. Among the primary list of items (which expectantly takes up most of the book) there are sometimes blurbs about an item’s history, how they are made, who makes them, where a character might find them, what monster’s might wield them or have them as treasure.

This book gives it’s items more depth and character than AV1 and the Item Sets present a new kind of item synergy that depends the item’s effect and integration with the character and the story.

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