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TOME OF MAGIC (Advanced Dungeon and Dragons/2nd Edition : Accessory Rule Book)

TOME OF MAGIC (Advanced Dungeon and Dragons/2nd Edition : Accessory Rule Book)




Innovative spells, a fresh character class, original magical devices, and much more fill the pages of the new AD&D book. The wizard character is the most popular of the AD&D game, and now this persona grows in influence. Second Edition Accessory Rule book compatible with the AD&D 2nd Edition game system. Black-and-white illustrations. 4 color plates.

User Ratings and Reviews

5 Stars I was quite enthused by this book
There were a number of new concepts introduced into the AD&D magic system, which I now wonder how I lived without.

Wild Mages are a lot of fun, quite powerful, and almost as deadly to the party as to enemies (thus balancing them out with other mages).

New ways for priests to cast powerful spells, make them seem more like holy warriors, and less like walking bandages.

Metamagic: spells that affect other spells, is also an interesting and much needed addition to the spell lists.

If you like spellcasters, get this book. If you don’t like spellcasters, get this book. It may change your mind.

4 Stars Great book for every serious AD&D Dungeon Master!
I’m an italian dungeon master and I’ve been playing AD&D a lot. Every serious DM has to admit that the spells and the magical items presented in the Player’s Handbook and in the Dungeon Master’s Guide are not completely satisfacting… This is my opinion! The Tome of Magic adds a lot of USEFUL new spells to the PH list and some FUNNY new magical items to the DMG list. What can I say? The new spells are surely worth the book’s price; the magical items are not the best the writers could do… but if you remember that in this book there are new classes for wizards (elementalists, wild mages, etc) and new powerful schools of magic,… well, you must admit that you can’t lose this book! Even the starting 2nd edition DM has to take a look at the Tome of Magic: it will be very useful to him!

5 Stars Perhaps the most unbalanced mage class inside
Wild mages. They have great power and sole access to wild magic spells. Once powergamer players see the rules for them, they will want to play them. The priest spheres and available spells have been expanded greatly and thus this book is acually more useful to priests. Overall a useful addition to jaded parties

3 Stars New Spells, Priest Spheres, and Mage Classes
What can I say about this book. Well it is useful, but I could have really done without it. It also is included on the core rules CD, however this is becoming difficult to find. There are some useful spells, but most don’t warrant being put into a supplement. The magic items are worthless, don’t even bother reading them. Some of the mage classes are interesting, but I give them mixed reviews. I could easily stick to regular specialist or kits from the wizard’s handbook. This book has new spheres for priests which I didn’t see any need for. Unfornately, these new spheres are used in the Faiths and Avatars book for specialty priests in Forgotten Realms as well as the specialty priests in the From the Ashes Greyhawk boxed set.

Hopefully for those switching over to 3rd ed D&D (I’m not), the new spheres or lack of them will be fully incorporated in the 3rd ed PHB.

3 Stars Good for a start but not enough
The book did have some new spells and interesting items, although the Wild Mage class is lame, the elementalist idea is pretty cool. However, the spells and magical items are either too restrictive, worthless, or downright silly. There are a couple of good spells and items, but not enough. TSR probably held them back so they could force you to buy some other lore book.

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