The DM’s Call: Consequences
Posted on September 1st, 2009 by Dungeons and Dragons News
Consequences are one of the primary elements featured in the Dungeons & Dragons campaigns I run. I try to continually reinforce with the players that their actions have impact on the world around them. I do this for two primary reasons: first, it influences the decisions made by the players, and secondly, it strengthens verisimilitude within the campaign. Both elements have contributed to very successful and enjoyable campaigns for both me (as DM) and the players. I also h
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